I did it with one Rotopaint, using one Bezier animated, and touching Feather as final result.įinally, i joined each part from the scene: In first place, the background. At the end (in the house at least), i applied nodes like Grade, ColorCorrect and Grain.īetween these process, i had been doing one efficient rotoscopy, only with main character, who would go in front of the house. Detected abundance of purple, so, i moved red and blue channels, creating that color and that effect. Once i had finished, i united all again, using Merges (plus).ĭecided try to use cromatic abomination, because there is in the recording. Used values of Blackpoints and Whitepoints and, taking real references like rocks and wood from scene using ColorPicker, values like Lift and Gain. I was forced to put ShuffleCopys, because with the render my channels lost yours alphas with ShuffleCopy, i could unite each channel with original alpha.Īfter, by means of Grades, i retouched each channel. Used Shuffes, extracting channels like Direct diffuse, Indirect diffuse, direct specular, indirect specular and shadows. When render was finished (1 GB for frame, being 230), started the compo using Nuke one more time. When I finished, I did the render selecting Render Sequence. exr we are getting one file with large layers, layers like Normal, Direct Diffuse, Indirect Diffuse, same with Speculars… very useful on postpro. I did differents tests with Diffuse, Specular and other levels, applying correct blur and getting AOVs.Ĭlicking and selecting Select Driver, we can select format (in this case. When I got a result who i was satisfied with, I started rendering.
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